zdravim, na mystiqu nefunguje tento spell spravne, z wowwiki:
Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
na mystiqu po vycasteni stromov sa ziaden bar neobjavy a stromy utocia na target s najvacsim agrom, prosim o opravu, je to velmi velke znevyhodnenie balance druidov v pvp
Report ID | 6676 | Title | Force of Nature |
Product | Druid | Status | Není bug (Severity 0 - None Assigned) |
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Report ID #6676: Force of Nature
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Replies (1 - 6)
#4 Xaverius
Posted 18 September 2011 - 05:59 PM
Quote
By Shearlance (6,152 – 2·8·29) on 2008/10/16 (Patch 3.0.2)
Treants 3.0
-Damage scaled up noticeably (They crit for almost 1000 on the target dummies with +700 SP. Crit a gnome warlock for 1.5k with 1.2k spell power).
-They get a pet bar! =O (No more unwanted aggro of other mobs!)
-With Blizzard FINALLY letting you see mob health, you can see that each treant has around 2.5k health. (400 current Stamina. Seems health scales up with Stam. 700 Stam hits them around 3.5k-ish)
-Brambles adds 15% extra damage, not to mention the 15% chance to daze the target (50% reduced movement speed). Assuming that the Treants attack every two seconds, that means every two seconds, the enemy has an (approximate) 38-39% chance of getting dazed.
And that's it really. Small amount of changes, but they make a huge difference.
Treants 3.0
-Damage scaled up noticeably (They crit for almost 1000 on the target dummies with +700 SP. Crit a gnome warlock for 1.5k with 1.2k spell power).
-They get a pet bar! =O (No more unwanted aggro of other mobs!)
-With Blizzard FINALLY letting you see mob health, you can see that each treant has around 2.5k health. (400 current Stamina. Seems health scales up with Stam. 700 Stam hits them around 3.5k-ish)
-Brambles adds 15% extra damage, not to mention the 15% chance to daze the target (50% reduced movement speed). Assuming that the Treants attack every two seconds, that means every two seconds, the enemy has an (approximate) 38-39% chance of getting dazed.
And that's it really. Small amount of changes, but they make a huge difference.
#6 Slaan
Posted 17 March 2012 - 05:45 PM
Soulscar, on 17 August 2011 - 11:57 PM, said:
zdravim, na mystiqu nefunguje tento spell spravne, z wowwiki:
Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
na mystiqu po vycasteni stromov sa ziaden bar neobjavy a stromy utocia na target s najvacsim agrom, prosim o opravu, je to velmi velke znevyhodnenie balance druidov v pvp
Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
na mystiqu po vycasteni stromov sa ziaden bar neobjavy a stromy utocia na target s najvacsim agrom, prosim o opravu, je to velmi velke znevyhodnenie balance druidov v pvp
tohle se udělalo až od wotlku. přidaly se petbary vlkum od shamana, tomuhle a asi ještě jinde
WOW: Druids Complaints about Force of Nature
z wowwiki(před wotlkem 3.0.2):
The druid has no control whatsoever over the treants, and they will attack the closest target they can find when summoned. If that target dies while the treants are active, they will return to the caster. They are set to passive by default and will only attack something that attacks the caster after their initial target is dead. In instances and raids they can be dangerous and should only be used when it is certain they will despawn during or after the fight.
edit: sry.. nevim jak ale nevšiml jsem si odpovědí.
This post has been edited by Slaan: 17 March 2012 - 05:46 PM
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