Kamenný podstavec neportuje.
//edit. Omlouvám se, nevšiml jsem si již existujícího postu o tomto problému, prosím delete :)
This post has been edited by Jespi: 18 August 2011 - 11:57 AM
| Report ID | 6671 | Title | Breaking Through |
| Product | Borean Tundra | Status | Duplikát (Severity 1 - Low) |
Jespi
Posted 17 August 2011 - 06:48 PM
This post has been edited by Jespi: 18 August 2011 - 11:57 AM
Trught
Posted 18 November 2011 - 09:06 AM
/*#####
## at_last_rites
#####*/
enum eAtLastRites{
QUEST_LAST_RITES = 12019,
QUEST_BREAKING_THROUGH = 11898,
};
class AreaTrigger_at_last_rites : public AreaTriggerScript
{
public:
AreaTrigger_at_last_rites()
: AreaTriggerScript("at_last_rites")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (!(player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_COMPLETE ||
player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_COMPLETE))
return false;
WorldLocation pPosition;
switch(trigger->id)
{
case 5332:
case 5338:
pPosition = WorldLocation(571,3733.68f,3563.25f,290.812f,3.665192f);
break;
case 5334:
pPosition = WorldLocation(571,3802.38f,3585.95f,49.5765f,0.0f);
break;
case 5340:
pPosition = WorldLocation(571,3687.91f,3577.28f,473.342f,0.0f);
break;
default:
return false;
}
player->TeleportTo(pPosition);
return false;
}
};
Ladis
Posted 15 February 2012 - 08:23 AM