Kamenný podstavec neportuje.
//edit. Omlouvám se, nevšiml jsem si již existujícího postu o tomto problému, prosím delete :)
This post has been edited by Jespi: 18 August 2011 - 11:57 AM
Report ID | 6671 | Title | Breaking Through |
Product | Borean Tundra | Status | Duplikát (Severity 1 - Low) |
Posted 17 August 2011 - 06:48 PM
This post has been edited by Jespi: 18 August 2011 - 11:57 AM
Posted 18 November 2011 - 09:06 AM
/*##### ## at_last_rites #####*/ enum eAtLastRites{ QUEST_LAST_RITES = 12019, QUEST_BREAKING_THROUGH = 11898, }; class AreaTrigger_at_last_rites : public AreaTriggerScript { public: AreaTrigger_at_last_rites() : AreaTriggerScript("at_last_rites") { } bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { if (!(player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_COMPLETE || player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_COMPLETE)) return false; WorldLocation pPosition; switch(trigger->id) { case 5332: case 5338: pPosition = WorldLocation(571,3733.68f,3563.25f,290.812f,3.665192f); break; case 5334: pPosition = WorldLocation(571,3802.38f,3585.95f,49.5765f,0.0f); break; case 5340: pPosition = WorldLocation(571,3687.91f,3577.28f,473.342f,0.0f); break; default: return false; } player->TeleportTo(pPosition); return false; } };
Posted 15 February 2012 - 08:23 AM