Takze, ide o to ze fungujeme na systeme pocitania melee dmgu pre 1.8.0 patch. Dovtedy sa celkova dmg melee a ranged pocital ako:
(zakladna dmg wepky) + Rychlost wepky * AP / 14. Presne na tomto vypocte fungujeme aj my.
S patchom 1.8.0 vsak prisla normalizacia dmgu a vsetok dmg sa uz neodvijal od rychlosti ale od koeficientu ktory pre dany druh wepky fiaxne urcil blizzard.
1.7 pre dagger
2,4 pre one handy
3,3 pre two handy
2,8 pre ranged wepky
Toto cislo by teda malo nahradit poziciu Rychlosti wepky vo vyssie uvedenom vzorci.
Finalne by to teda malo vyzerat takto
(Zakladna dmg wepky) + Koeficient * AP / 14
http://www.wowwiki.com/Normalization
Ten clanok to cele popisuje dost do podrobna aj s prikladmi abilit ktorych sa to tyka aj s prikladmi ktorych nie.
http://www.wowhead.c...strike#comments
"eez haven't you heard about the ultimate gimp in 1.8 patch? they made MS, ww, heroic strike and overpower attacks with normalized speed of 3.3 (for 2H) which means even if you have a 4.0 speed it will still count as 3.3*dps of the weapon. (and luckily they nerfed hunters and rogues in this way too)
http://thottbot.com/?faq=Normalized"
Edit: Cele zle, nema sa to vztahovat na dmg zakladnych swingov podla ktorych som predpokladal ze je to u nas zle, samotna dmg abilit sedi podla spravnych vzorcov, takze radost predcasna, stale nemame nic okrem Execute.